Back in Kaladesh, the Consulate has issued a crackdown on all inventions while Dovin Baan does the pseudo-dirty work for Tezzeret while he makes use of his time playing with Rashmi's Paradox Engine. Today's deck tech follows this particular episode in the storyline and we will take Dovin Baan's perspective as he tries to take... Continue Reading →
Explormonicon
Explore is a new mechanic from Ixalan which is triggered mostly by a creature with 'Explore' entering the battlefield. Explore asks you to reveal the top card of your library and draw it if it's a land, or put a +1/+1 counter on the creature if it's a nonland card and choose either to put... Continue Reading →
BG Rock 2.0
After some healthy discussions with guys at Reddit, the initial BG Rock list I've shared was performing well but lacked the card advantage to refill our hand in the middle of the game. Our creature based were not as impactful either that makes them worth bringing back by Liliana. I've switched up a bit and... Continue Reading →
Menacing on a Budget
Magic Origins introduced a new creature ability called Menace which essentially makes the creature harder to block because it has to be blocked by more than 1 creature. It may not be as powerful as Double Strike, nor as evasive as Flying but Menace is actually an ability that you can build a good deck... Continue Reading →
Rethinking Zombies
With the rotation of Shadows over Innistrad and Eldritch Moon, standard lost one of its successful archetype which brought Garry Thompson the championship in Protour Amonkhet, Zombies. In the past, zombies were mindless creatures that was good at dealing high damage, offered great resilience, and were quite under costed. The playstyle of... Continue Reading →
Grixis Amulet
How do you make a good spell great? Cast it once and resolve it twice, that's how! Imagine being able to cast Opt and get to scry and draw twice for 1 blue mana. That's exactly what Primal Amulet does and in a deck full of cantrips, removal and counter magic, it's an equation for... Continue Reading →
No Love for White
The 2017 World Championship is well on its way while I'm writing this and a storm of social media tweets and comments highlighted that absence of White in the 24 standard decks that were registered. Ramunap Red We see the dominance of Ramunap Red in the standard format because you cannot deny the power this... Continue Reading →
Green White Vampires
Kudos to Jack Kiefer who brewed up a GW Vampire list that topped 64 in the SCG Open Forth Worth. You can take a look at his list here. On face value the deck looks like a mashup of low-to-the-ground green/white creatures that gets bigger as it goes wider. Duskborne Skymarcher, Adanto Vanguard, Rishkar, Peema... Continue Reading →
The Rock
Throughout Magic's early years, decks were very fast and wins were very quick. With decks running multiple copies of over powered but severely under costed spells, dealing 20 damage was not so difficult to do. Sol Malka, a veteran magic player back in the Urza's block developed a deck archetype that still exists today -... Continue Reading →
Hold your Horses!
Let's cut to the chase because I've been pondering about this deck in my head since spoiler season and it came back to me after a quick chat with my friend, Sven, from Australia. He's an amazing brewer that brings funky decks to the table too. First of all, this is a competitive deck. Secondly,... Continue Reading →