Kudos to Jack Kiefer who brewed up a GW Vampire list that topped 64 in the SCG Open Forth Worth. You can take a look at his list here.
On face value the deck looks like a mashup of low-to-the-ground green/white creatures that gets bigger as it goes wider. Duskborne Skymarcher, Adanto Vanguard, Rishkar, Peema Renegade all give considerable value on the offense.
Parts of its go-wide strategy we have Mavren Fein, Dusk Apostle, Oketra the True, and Angel of Invention helping generate some more value mid through late game.
I didn’t have this level of deck building skill back when I was 15 years old but it’s very clear how far good synergy and sound playing skill will get you.
While watching him play, I saw a lot of creatures getting removed from play either through combat or from removal. This slows him down, losing by 1 point of damage on the back swing against a Ramunap Red player. What if losing permanents actually give us back some value?
Revolt cards are awesome in decks that don’t mind having some permanents taken down. Greenwheel Liberator and Renegade Rallier are great as a stand-alone card but put them together with a bunch of 1/1s and legendary enchantments that overlap or bounce back to hand is sweet! Here’s my take on GW Revolt Vampires.
4 Adanto Vanguard
4 Greenwheel Liberator
4 Renegade Rallier
2 Rishkar, Peema Renegade
4 Walking Ballista
3 Mavren Fein, Dusk Apostle
3 Angel of Invention
4 Legion’s Landing
3 Cartouche of Solidarity
3 Trial of Solidarity
3 Blossoming Defense
4 Sunpetal Grove
4 Scattered Groves
4 Shefet Dunes
3 Lifecrafter’s Bestiary
4 Thopter Arrest
2 Heroic Intervention
2 Prowling Serpopard
Walking Ballista remains good against 1 toughness creatures and gives us some reach later in the game when we start to flood out. Playing him for zero also triggers our revolt really well which we can take back with Rallier.
Cartouche of Solidarity replaces Duskborne Skymarcher. Nothing beats giving Adanto Vanguard +1/+1 and first strike. On the offense a 4/2 first striker can kill a lot of things and the 1/1 warrior also helps cushion the opponent’s attack. Trial of Solidarity is our redundancy package for Shefet Dunes, giving our creatures +2/+1 will help us win the damage race and keep blockers up thanks to vigilance. Don’t forget the second half of that text box though because when we play Cartouche of Solidarity, we can get it back for a second casting and at the same time trigger revolt.
Against control, we have a number of things going for us. Lifecrafter’s Bestiary gives us card advantage against counter magic or removal. Prowling Serpopard makes sure our 24 creatures resolve.
With very little enchantment hate, Thopter Arrest takes down Hazoret, The Scarab God, God-Pharaoh’s Gift, Torrential Gearhulk, and many others almost permanently. No wonder Jack used it.
Against bigger decks, we have Dusk to get rid of their threats and Dawn will bring back our creatures later. Heroic Intervention is in their for Fumigate and Sweltering Suns. We won’t have anything against Settle the Wreckage, and people don’t often play Hour of Devastation so we have to make do with the cards in our color.
Overall I think this deck is a more stable iteration of Jack’s deck. We won’t be pressured to keep Oketra online, or draw an Oviya late with no creatures on the battlefield. But Jack’s deck is a great foundation of good deck building and we as witnesses of great brewking skill should pay tribute by improving it.
Let me know if you decided to sleeve this up by commenting below!