Jund Ramp

Hello everyone! I brought my Torment of Sandwurms deck to our Gold Rush Trials (Gold Rush is a cash prize heavy tournament organized by an LGS here in the Philippines) and wanted to share my results here. I predicted that I will be playing against a lot of Energy decks and UB Control decks and... Continue Reading →

Purrfect

Can you count how many Sacred Cats are around Pride Sovereign? There are 11. Enough trivia. Thanks to Ixalan we got to play with neat tribes like Pirates and Dinosaurs which were very refreshing and to be honest, were tastefully made. But as what the title of today's blog suggests, I want to go back... Continue Reading →

Temur Tempo

Red Blue Control decks took a step back after Ramunap Red pushed it to Tier 2 or even Tier 2.5. To help keep it among the control archetypes, players splashed in Black to play Nicol Bolas, God-Pharaoh, as their win condition. The Izzet/Grixis control deck packs 28-32 spells composed of spot removal, counter magic, draw... Continue Reading →

Red Green Panharmonisaur

I bet you'd agree when I say that Panharmonicon is an awesome card after you untap with it. It boosts the effectiveness of creatures and artifacts hitting the battlefield without adding anything to the cost, giving us more value for our mana. Particularly with ETB triggers that affect the board state like destroying something, gaining... Continue Reading →

Torment of Sandwurms

With Ixalan out, the loss of Ulamog, the Ceaseless Hunger and World Breaker pushed the ramp decks archetype out of the standard scene. With nothing good to ramp into except Nicol Bolas maybe, cards like Hour of Promise, Beneath the Sands, and Spring//Mind don't see as much play as before. Ramping is a strategy that... Continue Reading →

Consulate Crackdown

Back in Kaladesh, the Consulate has issued a crackdown on all inventions while Dovin Baan does the pseudo-dirty work for Tezzeret while he makes use of his time playing with Rashmi's Paradox Engine. Today's deck tech follows this particular episode in the storyline and we will take Dovin Baan's perspective as he tries to take... Continue Reading →

Explormonicon

Explore is a new mechanic from Ixalan which is triggered mostly by a creature with 'Explore' entering the battlefield. Explore asks you to reveal the top card of your library and draw it if it's a land, or put a +1/+1 counter on the creature if it's a nonland card and choose either to put... Continue Reading →

BG Rock 2.0

After some healthy discussions with guys at Reddit, the initial BG Rock list I've shared was performing well but lacked the card advantage to refill our hand in the middle of the game. Our creature based were not as impactful either that makes them worth bringing back by Liliana. I've switched up a bit and... Continue Reading →

Menacing on a Budget

Magic Origins introduced a new creature ability called Menace which essentially makes the creature harder to block because it has to be blocked by more than 1 creature. It may not be as powerful as Double Strike, nor as evasive as Flying but Menace is actually an ability that you can build a good deck... Continue Reading →

Rethinking Zombies

With the rotation of Shadows over Innistrad and Eldritch Moon, standard lost one of its successful archetype which brought Garry Thompson the championship in Protour Amonkhet, Zombies.          In the past, zombies were mindless creatures that was good at dealing high damage, offered great resilience, and were quite under costed. The playstyle of... Continue Reading →

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