I’ll take that!

When I was still playing EDH quite competitively with my playgroup, I used Sakashima, the Imposter as my commander and played all the “control magic’ spells available to blue at that time. I didn’t run so much creatures to blank their removals and instead chose to gain control of their threats, or copy them.

Control Magic

Funny how each block in standard now has one control magic spell. They are not great but they will do!

Entrancing MelodyKefnet's Last WordConfiscation Coup

Although the quality and power of control magic cards have dropped, Wizards still prints them because it remains to be a viable strategy especially for blue players. The key differentiator for blue however is that the control effect is permanent.

WrangleKari Zev's ExpertiseHijack

This strategy is not unique to blue though because red shares this trick albeit temporarily. The red control spells are usually cheaper than the permanent control cards in blue, it gives the creature haste so we can swing with it, then we return it to the owner. Now the challenge is to find a way not to return them. Thank goodness we have some outlets in these colors!

Makeshift Munitions

Makeshift Munitions is a bad replica of Goblin Bombardment but we have to make do with what’s available. It’s cheap to cast so we can drop it early and not worry about getting stuck with stuff later in the game, but we need to ensure we leave 1 mana open so we can ‘toss’ the creature for 1 damage.

Hazoret's FavorCaptivating Crew

Hazoret’s Favor finally found its use! It gives us a way to give our ‘borrowed’ creature haste, swing with it, and never worry giving it back because we need to sacrifice it at the next end step. Once we have Captivating Crew in play, we can do this over and over again!

Fatal PushHarnessed LightningNegate

We will have a light removal package and some counter spells to help keep us alive while we set up our game plan. We’ll also run a very light energy package to make our Confiscation Coup more effective!

Creatures: 3

3 Captivating Crew

Control Spells: 11

4 Confiscation Coup
3 Wrangle
2 Kefnet’s Last Word
2 Entrancing Melody

Disposal: 5

2 Makeshift Munition
3 Hazoret’s Favor

Support Spells: 17

4 Harnessed Lightning
4 Lightning Strike
3 Fatal Push
4 Negate
2 Hour of Devastation

Lands: 24

4 Dragonskull Summit
4 Drowned Catacomb
3 Spirebluff Canal
1 Canyon Slough
2 Fetid Pool
3 Mountain
4 Swamp
3 Island

Sideboard: 15

4 Duress
3 Lay Bare the Heart
2 Chandra, Torch of Defiance
2 Nicol Bolas, God-Pharaoh
1 Crook of Condemnation
3 Vraska’s Contempt

Clearly we have some neat synergies in the deck that help us maneuver our way around creature decks. Nothing beats taking control of a Longtusk Cub with Wrangle, or Confiscating a Glorybringer, or even stealing The Scarab God with Kefnet’s Last Word.

The sideboard is dedicated to combat control decks or creature-light decks which we pack with a lot of planeswalkers and hand disruption.

Nicol Bolas, God-PharaohChandra, Torch of Defiance

Since we’re in the right colors, why not play Nicol Bolas? He fits the deck’s theme by playing our opponent’s cards from the top of their library so it’s like ‘stealing’ it already.

Chandra is just another planeswalker with a solid win condition. She can help cast a bigger Entrancing Melody which is nice.

Standard hand disruption we have Duress and Lay Bare the Heart which hits a lot of things primary Negates and counter magic.

Vraska's Contempt

Since we can’t steal planeswalkers, I included Vraska’s Contempt which is also another removal if our Lightning Strikes and Harnessed Lightning don’t deal enough damage to remove a huge beater.

That’s it for today, I can’t wait to steal all of my opponent’s good stuff with this deck and see the look of their faces when Hazoret’s Favor seals their creature’s fate.

Cheers,

Vanson

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