Grixis Amulet

How do you make a good spell great? Cast it once and resolve it twice, that's how! Imagine being able to cast Opt and get to scry and draw twice for 1 blue mana. That's exactly what Primal Amulet does and in a deck full of cantrips, removal and counter magic, it's an equation for... Continue Reading →

Green White Vampires

Kudos to Jack Kiefer who brewed up a GW Vampire list that topped 64 in the SCG Open Forth Worth. You can take a look at his list here. On face value the deck looks like a mashup of low-to-the-ground green/white creatures that gets bigger as it goes wider. Duskborne Skymarcher, Adanto Vanguard, Rishkar, Peema... Continue Reading →

The Rock

Throughout Magic's early years, decks were very fast and wins were very quick. With decks running multiple copies of over powered but severely under costed spells, dealing 20 damage was not so difficult to do. Sol Malka, a veteran magic player back in the Urza's block developed a deck archetype that still exists today -... Continue Reading →

Hold your Horses!

Let's cut to the chase because I've been pondering about this deck in my head since spoiler season and it came back to me after a quick chat with my friend, Sven, from Australia. He's an amazing brewer that brings funky decks to the table too. First of all, this is a competitive deck. Secondly,... Continue Reading →

Boros Midrange – Competitive

It's been a while since we saw a good Boros deck in Standard these days. The last time it showed itself in standard was when Boros Charm was still legal. I could remember back in Return to Ravnica, Boros was so strong it was called Boros Deck Wins. It actually feels like Ramunap Red's ancestor,... Continue Reading →

Finding Solemnity

In the aftermath of SCG Open Dallas Fort Worth, tons of decks showed up in the top 64 and the popular gauntlets were very well represented as we expect they would. Look at the breakdown below! 27 Energy variants which include Temur Energy/Aggro, Sultai, 4-Color, Pummler, GB and Dynavolt Towers (42%) 19 Ramunap Red (29%)... Continue Reading →

Budget Ponza in Standard

Ponza is a historic deck building strategy that wants to do one thing - don't let your opponent play Magic. It does this by depriving the opponent the main resource that allows him to play his cards - Lands. Throughout magic's history, land destruction cards were often color demanding. To build a good Ponza deck... Continue Reading →

Competitive Merfolk

I've been tinkering with merfolks in Cockatrice lately and it's not as bad as what people think they are. Even if the Simic colors are not predominantly associated with 'blast out of the gate aggro' decks, it compensates its more sluggish starts with better resilience and access to some control elements. Ixalan's merfolk tribe has... Continue Reading →

Revel in Temptations

Just a quick spin-off deck tech after a long day's work - it's 12:43 AM while I'm writing this. I received a Facebook comment on my 'Treasure Hunting' article suggesting to use Trove of Temptation as a means to generate Treasure tokens for Mechanized Production and I realized that the first condition of the card... Continue Reading →

Treasure Hunting

I always find it a challenge to win a game of Magic using weird "you win the game" mechanics. I tried building EDH decks that revolve around satisfying conditions that just instantly wins you the game and Magic has provided us quite a number of these cards throughout its long history. Seldom do these types... Continue Reading →

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