I can end the article right here to be honest but why stop the fun, right?
The combo is honestly self-explanatory and literally unlimited. Tragic Poet goes to the yard to recall History after it expires. You replay History and trigger Teshar’s reanimating ability. You fetch back Poet. Rinse & Repeat. The end result is a bunch of 2/2 knights and almost an alternate +2/+1 pump effect every 2 turns. With multiple copies of Poet and Benalia, you can sequence the effects closer to each other and just go crazy.
Since History dies naturally after your second draw step, it triggers revolt conveniently to make Hidden Stockpile work. Together with his best friend, Anointed Procession, this is the second coming of the tokens deck.
Given the loop above, we can also go to plan B and loop with Rite of Belzenlok to flood the board instead with 0/1 clerics instead of 2/2 knights but replace the pump pay-off with two 6/6 demons with Anointed Procession out. The demon token’s upkeep is not a problem if we have stockpile out to keep churning servos to feed.
Anointer Priest still makes the cut because the lifegain potential that the deck is able to achieve is absurd. 2 life for each Rite of Belzenlok trigger, 1 life from History of Benalia, and double those with Anointed Processes. Fatal Push and Cast Down is in there to help you stabilize against aggressive decks.
4 Teshar, Ancestor’s Apostle
4 Anointer Priest
4 Tragic Poet
4 Fatal Push
3 Cast Down
4 History of Benalia
4 Rite of Belzenlok
4 Anointed Procession
4 Hidden Stockpile
4 Renegade Map
4 Concealed Courtyard
4 Isolated Chapel
3 Shefet Dunes
2 Ifnir Deadlands
3 Authority of the Consuls
3 Cast Down
3 Sorcerous Spyglass
2 Lost Legacy
The sideboard is specifically design for cards that can hose us.
Duress and Lost Legacy is there for non-interactive win conditions like Approach or Planeswalkers (but I don’t think any of the walkers are scarier than Goblin Chainwhirler). It’s also a great way to strip your opponent with counter spells.
Sorcerous Spyglass is not only historic for Teshar’s trigger but it also peeks the opponent’s hand to see if it’s safe to play our pay-off card. Plus it shuts down opposing planeswalkers, Scarab God and other things.
Authority of the Consuls is there just to just keep the game in a pace that is comfortable for us. We sometimes need some time to pause and recover and let our revolt triggers and loops to happen without the unnecessary pressure of chump blocking turn after turn.
If you used to love tokens deck, I think this modification might make you go back to the archetype!