Since Axis of Mortality was spoiled, a lot of brewers online and offline have tried to make it work as a fringe win condition. The problem with Axis of Mortality is that you can't win the turn you play it. Therefore it gives your opponent a turn sequence that will disrupt your plans, or kill... Continue Reading →
Rethinking Zombies
With the rotation of Shadows over Innistrad and Eldritch Moon, standard lost one of its successful archetype which brought Garry Thompson the championship in Protour Amonkhet, Zombies. In the past, zombies were mindless creatures that was good at dealing high damage, offered great resilience, and were quite under costed. The playstyle of... Continue Reading →