It's been a while since we saw a good Boros deck in Standard these days. The last time it showed itself in standard was when Boros Charm was still legal. I could remember back in Return to Ravnica, Boros was so strong it was called Boros Deck Wins. It actually feels like Ramunap Red's ancestor,... Continue Reading →
Finding Solemnity
In the aftermath of SCG Open Dallas Fort Worth, tons of decks showed up in the top 64 and the popular gauntlets were very well represented as we expect they would. Look at the breakdown below! 27 Energy variants which include Temur Energy/Aggro, Sultai, 4-Color, Pummler, GB and Dynavolt Towers (42%) 19 Ramunap Red (29%)... Continue Reading →
Budget Ponza in Standard
Ponza is a historic deck building strategy that wants to do one thing - don't let your opponent play Magic. It does this by depriving the opponent the main resource that allows him to play his cards - Lands. Throughout magic's history, land destruction cards were often color demanding. To build a good Ponza deck... Continue Reading →
Competitive Merfolk
I've been tinkering with merfolks in Cockatrice lately and it's not as bad as what people think they are. Even if the Simic colors are not predominantly associated with 'blast out of the gate aggro' decks, it compensates its more sluggish starts with better resilience and access to some control elements. Ixalan's merfolk tribe has... Continue Reading →
Revel in Temptations
Just a quick spin-off deck tech after a long day's work - it's 12:43 AM while I'm writing this. I received a Facebook comment on my 'Treasure Hunting' article suggesting to use Trove of Temptation as a means to generate Treasure tokens for Mechanized Production and I realized that the first condition of the card... Continue Reading →
Treasure Hunting
I always find it a challenge to win a game of Magic using weird "you win the game" mechanics. I tried building EDH decks that revolve around satisfying conditions that just instantly wins you the game and Magic has provided us quite a number of these cards throughout its long history. Seldom do these types... Continue Reading →
Sky’s the Limit
Flying creatures have one common premise - they will always have less power than their non-flying counterparts for the same cost at the same rarity in the same set. In the event that this premise is not true, they would usually have combat limitations like it can only block creatures with flying. This helps achieve... Continue Reading →
Batten down the hatches!
Pirates! Who would have thought that eye-patched, mischievous, rotten ingrates will be a tribe in Magic. I didn't see that coming in a million years! But now that they have sailed to our shores it's time to explore what these cutlass wielding buccaneers are made of! Going through the list of pirates we can see... Continue Reading →
G/W Dinosaurs
While scouring the internet for possible dinosaur deck lists, I found RG and Naya to be the more popular ones and I couldn't find what I was actually look for - a straight GW midrange dinosaur deck that does not lose to a Fumigate or against deck with massive removals. I wanted a deck that... Continue Reading →
Approach of the Sunbird
Sunbird's Invocation was among the first cards spoiled from Ixalan and I thought it had some potential in a rogue deck building environment. It's an enchantment which makes it harder to remove, it gives us card advantage in the form of a free spell, and it's in the color that can help us stay alive... Continue Reading →